Skip to main content

Installing the SDK in Your Unity Project

Installing the SDK in Your Unity Project​

Install via Unity Package​

Import the provided .unitypackage file into your Unity project.

Package File: tudada-unity-client-v0.2.0.unitypackage

Installation Steps​

  1. In the Unity Editor, select Assets > Import Package > Custom Package...
  2. Select the provided tudada-unity-client-v0.2.0.unitypackage file
  3. Click the Import button in the Import Unity Package window

Project Structure After Import​

After importing the package, the following files are automatically placed:

Assets/
├── Plugins/
│ └── WebGL/
│ └── TudadaSDK.jslib ← WebGL plugin
└── TudadaSDK/
├── Scripts/
│ ├── TudadaSDK.cs ← Main SDK
│ ├── Internal/
│ │ └── Constants.cs ← Internal constants
│ ├── Types/
│ │ ├── TudadaTypes.cs ← Common types
│ │ ├── AuthTypes.cs ← Auth types
│ │ ├── StorageTypes.cs ← Storage types
│ │ ├── SystemTypes.cs ← System types
│ │ ├── DeviceTypes.cs ← Device types
│ │ ├── AdTypes.cs ← Ad types
│ │ ├── LifecycleTypes.cs ← Lifecycle types
│ │ ├── AccelerometerTypes.cs ← Accelerometer types
│ │ └── CheckFeatureTypes.cs ← Check feature types
│ └── Objects/
│ ├── TudadaRewardedVideoAd.cs ← Ad instance
│ └── TudadaAccelerometerSensor.cs ← Accelerometer sensor instance
└── Examples/
└── TudadaSDKExample.cs ← Usage example

Important: The Plugins/WebGL/TudadaSDK.jslib file must be located at the Assets/Plugins/WebGL/ path. It is automatically placed in the correct location during import, so do not move the file after importing.

Namespace​

All SDK classes are contained in the Tudada namespace:

using Tudada;